/*Auto create
Don't Edit it*/

using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using UnityEngine;

namespace Framework.ExcelDataClass
{
	[Serializable]
	public class itemItem
	{
		[Preserve]
		public System.String Id;
		[Preserve]
		public System.String Name;
		[Preserve]
		public System.String Desc;
		[Preserve]
		public System.String Type;
		[Preserve]
		public System.String Icon;
		[Preserve]
		public System.String Currency_Icon;
		[Preserve]
		public System.Int32 Grade;
		[Preserve]
		public System.String Addattr;
		[Preserve]
		public System.Boolean In_Bag;
		[Preserve]
		public System.String Buttonfunc;
		[Preserve]
		public System.String Buttontext;
	}
	
	[Serializable]
	public class item
	{
		public Dictionary<System.String, itemItem> Dict = new Dictionary<System.String, itemItem>();
	}
}
